![]() ![]() The question then, is what should Blizzard do about this exploit? If anything? Most players I’ve talked to feel like there’s no point in a ladder rush in a fresh season if by far the fastest way to level is spread over crackers with a nice chardonnay. And as you know from the way experience increases, 30 is nowhere hear 3/7 of the time/exp required to reach 70. As N3rdwords described on the podcast, he started the ladder the second it went live Friday night, clearing bounties very fast with three friends (in softcore), all of them with good builds and cooperation, and they’d just hit level 29 when the first people dinged to 70. Softcore players were able to do this, in four player games, to gain experience at least three times faster than players could by actually playing on a real difficulty level, killing enemies, etc. The best quest for this is The Miner’s Gold in Act Two since the quest giver is close to the waypoint and quickly/easily found, but it’s also popular via the Jar of Souls in Act One and the Miser’s Treasure in Act Five. The gimmick is easy just play on Torment 6, restart games until you get one of the bounties that give experience without requiring any monster killing, then run (dying constantly) to activate the bounty and (after a short wait, usually filled with more dying) collect the reward. ![]() ![]() As covered in our post from Friday night, players were able to exploit the experience rewards from several bounties that do not require players to kill any monsters to hit level 70 in under two hours, which was 3-4x faster than it was possible to level by actually killing things. The cheese deserves first mention, as it dominated the Softcore ladder race. ![]()
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